
- #Rfactor mods downloads mod
- #Rfactor mods downloads update
- #Rfactor mods downloads archive
- #Rfactor mods downloads skin
Because of the size of this mod, it may take a while to load in-game, and in the car select menu there are frame-rate issues (due to the number of cars).
#Rfactor mods downloads mod
Please note that the download size for this mod is 4.5GB, and unpacked it is nearly 17GB. NOTE: If you download the base mod + packs, please move the skins in "GameData/Vehicles/Ultimate_GT3/Teams/Ferrari_430_GT3_BES" into "Ferrari_430_GT3_EEC", and delete any skins in "Nissan_GTR_GT3_BSS15". All downloads are are available in the same MEGA or folder. A track pack containing 63 tracks is also available (compiled by davinci06, see ReadMe in download folder for a list).
#Rfactor mods downloads skin
The mod can either be downloaded as a complete mod (containing all cars), OR a base mod (test cars only), with optional skin packs added.
#Rfactor mods downloads update
The update is a complete download, and the old version must be deleted first. It now contains about 63 different cars, and 2800 skins. Use of these tools and changes to your original product are done at your own risk.This is a huge update to the mod. ISI can not be responsible for any events leading up to these changes or the result thereof. The user can move through the scene in ground-tracking mode (for large environments), or free-move mode (for smaller objects).īecause of the wide range of possible modifications and vast complexity of possible changes, ISI can not offer technical or other support in these areas. Environmental light settings are configurable by the user from the Viewer options dialog. Scenes can also be prototyped in various day/night lighting conditions, with optional sky transitions. Scenes can be viewed at any resolution, in windowed or fullscreen mode, with various shader and anti-aliasing options. The gMotor 2 Viewer is used to preview scenes created for gMotor 2 applications.
#Rfactor mods downloads archive
A MAS file is very similar to other well-known types of compressed archive files, and contains additional information specific to a gMotor application. The gMotor 2.0 MAS utility is used to create MAS archive files for use in gMotor 2.0 applications only. Once completed, your Utility panel should be similar to the one shown in the Max Utility Panel with GMT Converter figure. From here, set the number of buttons for the Utility panel, and drag the GMT Converter utility onto an empty button, as shown in the figure. This will launch the Configure Button Sets dialog. After installing the plugin components as described in the Installation section, open the Max Utility tab (hammer icon), and select the icon shown circled in red in the Max Utility Panel. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. Each gTex as its own settings for MIP mapping, compression, animation, and so on. The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list). The Plugins require 3DS Max 5.x, 6.x, or 7.x to operate. The gMotor 2.0 Plugin and Viewer Tools are used to prepare and preview meshes for use in gMotor 2.0 applications.

They allow users to create their own content, including tracks and cars. In this archive you will find a set of tools for rFactor released by game’s developers.
